![]() Between rounds, players can now take control of the cut man, to make sure wounds are properly tended and no one has to throw in the towel. Round 2's "Haymaker" feature lets fighters deliver a true, one-punch knock-out blow - if they're brave enough to leave themselves open as they wind up (and also confident in their ability to connect with their opponent, to avoid an onslaught of ruthless counterpunches).Īs in the first game, damage dealt in the ring is reflected immediately in the boxers' appearance, and injured fighters may have trouble performing at their best. ![]() Players can determine the type of punch they'll throw in Round 2, whether a quick, light jab or a slow, hard wallop. The sequel is designed to make it easier to move a fighter around the canvas, allowing for realistic blocks, dodges, and stick-and-moves clinching is now possible as well. The analog control punch system introduced in EA Sports' original Fight Night gave gamers a whole new way to do battle in the virtual squared circle, and this follow-up game aims to refine that system while offering more control over the boxers in the ring.
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